Miscellaneous Industry Work
It took some time after graduating from USC before I got my first game design job. Here's the non-design work I did in the games industry.
Call of Duty: Advanced Warfare
- September 2014 - November 2014
- QA Tester
- Xbox One / PS4 / Xbox 360 / PS3 / PC
This was my first job in the games industry. I was contracted to Activision (via VOLT) to work on the latest Call of Duty game.
The job was team-based and incredibly fast-paced, since I joined shortly before the game's release.
The three main tasks of the job were:
- Test newly-released builds to verify that old issues have been resolved.
- Test the game for new issues using pre-arranged checklists.
- Use JIRA software to log any new issues discovered.
Game Developers Conference
- March 2014, March 2015
- Conference Associate
I was a Conference Associate at the Game Developers Conference, years 2014 and 2015.
I was a volunteer in 2014, and a paid worker in 2015.
Throughout the week of GDC, I worked to make the conference attendees' experience as great as possible.
I scanned badges, curated installations, and ran miscellaneous errands.