Films and Animations

I was a double major at USC. In addition to making games, I pursued a film degree. I made many films, and a few animations as well.


Fade Into Yourself
  • October 2012 - December 2012
  • Cinematographer, Editor

In this film, an artist puts his whole life into his work.

This was the other half of the Intermediate Production course. My partner wrote and directed this film, which I shot and edited.

You can watch the video online here. NOTE: This video is password protected. The password is fade.

Panama
  • February 2012
  • Solo Project

This film is a "machinima", a type of animation that uses captured video game footage. I had made a machinima back in high school, and I was itching to try it out again in film school.

I was inspired by a song, and used it as the backbone of this fake action movie trailer.

Butterflies and Teddy Bears
  • March 2012
  • Solo Project

The immediate follow up to Panama, inspired by an email my professor sent me. In it, a paranormal hunter confronts his past weaknesses.

I'm still not sure how I managed to get this one done in only 3 weeks. I filmed in numerous locations on campus (and Griffith Park), and I managed to get all the proper paperwork? No doubt this is a weird film, but I'm proud that it exists at all.

Grace
  • December 2013
  • Solo Project

My final project for my senior animation course. An interpretive stop-motion animation set to video game music.

Fun fact: some of the materials I used were edible. I ate most of them after the hours of animating were done.

Sam and Max Cinematic Test
  • March 2014
  • Solo Project

An animation I made in Source Film Maker, based on a film in a Sam and Max scene. I made this, remade this, and submitted it to Telltale Games as an application. It was good enough to score me an interview!

Mind Games
  • September 2011
  • Solo Project

When I was at USC, I volunteered at the student TV network's game show, Mind Games. In addition to writing trivia questions, I made this "game board," which was projected onto the wall behind the contestants.

This program, made in Flash, was interactive. During the taping of the show, I would operate this game board, changing it based on the contestants' responses.